Comrades Can You Battle Ignis Again
Ignis is a supportive party member in Final Fantasy XV who often stays near Noctis in the heat of battle. He wields a pair of daggers as his Primary Arm. He can switch comfortably from a standard grip and a reverse grip for variable attacks. He can likewise toss ane into the air and kick information technology at the foe he is fighting. His Secondary Arm is polearms. Similar all political party members, he tin can also equip elemental grenades as a Secondary Arm.
Ignis possesses the virtually powerful blindside link out of all of Noctis'south friends. It is executed if Noctis attacks an enemy from behind with a greatsword, in which Noctis and Ignis perform six powerful blows to the enemy.
Later patch 1.nineteen, Ignis can be used every bit the lead character via character bandy. He plays identically to how he handles in Final Fantasy XV: Episode Ignis. Ignis cannot be switched to during chapters 10 to 13. His "leisure" activity is cooking, and he tin learn numerous recipes to cook at campsites from the ingredients the party has. He tin can as well be fought confronting every bit a training opponent when he is bachelor in the party in the Lucian overworld.
Contents
- 1 Party member
- one.i Stats
- 1.2 Abilities
- i.ii.one Teamwork
- one.2.2 Techniques
- 1.two.three Linked attacks
- one.two.4 Grapheme bandy
- 1.three Equipment
- 1.three.1 Daggers
- 1.3.2 Polearms
- one.3.iii Accessories
- i.3.4 Attire
- ii Chocobo racing
- iii Grooming
- 4 Cooking
- iv.1 Nutrient
- 5 Downloadable content
- 5.1 Final Fantasy XV: Episode Ignis
- 5.2 Last Fantasy XV: Comrades
- 6 Behind the scenes
- 7 Gallery
- 8 References
Party member [ ]
Ignis is the well-nigh supportive party member, excelling in both consequent damage output and existence a helping hand. He is well counterbalanced in terms of stats, defective any glaring weaknesses, and has a better Magic stat than Gladiolus and Prompto.
Wielding daggers and polearms, Ignis is fast and constant. When playing as Noctis, Ignis oftentimes stays virtually him or stands in forepart of the player to shield them (he also does this to Aranea when she is in the party as a guest). Ignis's fighting mode changes later on Chapter ix when his mobility becomes limited. In Chapter 14 this has improved, but he volition prefer to throw daggers and polearms rather than utilize them for closer quarters combat.
It is advisable to go on him away from more powerful enemies, as his endurance will not allow him to take heavy blows. His skills focus on helping out the team from instantly analyzing monsters with Libra, debuffing enemies, to healing. As Noctis'southward party member, Ignis learns Offset Aid abilities from the Recovery grid in the Ascension that let him recover his own health when low.
Stats [ ]
Ignis's base of operations statistics, ignoring stat boosts from weapons and attire.
Level | HP | Force | Vitality | Magic | Spirit |
---|---|---|---|---|---|
i | 339 | 17 | 31 | 24 | 51 |
Abilities [ ]
Teamwork [ ]
Ignis learns the following Teamwork skills from the Rise Grid. He will use them independently.
Name | Effect |
---|---|
Analyze | Ignis attempts to inflict Libra on 1 enemy, using scan fourth dimension every bit resistance value. Used as first action when battle starts, sometimes more than once. No weapon requirement. If Ignis's daggers have an innate a status ailment, he can inflict enemies with it with Clarify (doesn't work for Vigilantes' Stop). He still tries to use the power on enemies that are immune. |
Lancet | Ignis counterattacks with a polearm and bleed 100% of the impairment when own HP is low. Damage modifier: x2.5. Can only restore current HP once. The attack can miss. |
Regenerate | Ignis heals an marry with a subconscious particular when his own HP is high. No weapon requirement. Ignis will use a free item that applies Revitalized for a few seconds and he can use this consecutively. He can still employ his Adept/Grand Chamberlain accessories in conjunction. He has to be most the target to actuate and the action tin be interrupted. Uncommonly, he can apply it to someone in Danger to instantly recover them. |
Venom Fang | When Noctis is performing a Blitz combo, Poison the target for lx seconds with daggers. Harm modifier: x1 |
Virulent Venom | Increases Venom Fang damage modifier to x1.5 |
The grouping Teamwork skills also utilise to Ignis. The linking skills make linked attacks (encounter below) stronger, whereas the Deathblow abilities accept Ignis perform specific abilities on enemies that are in vulnerable state. Which Deathblow Ignis uses depends on equipment; if he has a spear equipped, he will simply employ that. Ignis's spear Deathblow is the strongest of all Deathblows. Ultimate Deathblow boosts the harm dealt.
Techniques [ ]
Ignis'southward Techniques range widely in purpose, from strategic offensives to issuing back up, including healing and granting status buffs.
His default Technique is Marking, where he tosses up to four daggers, each striking a different enemy on the field and inflicting harm, which causes Noctis to warp-strike to them dealing follow-up harm. Killing enemies this way volition non grant AP. Information technology costs a single tech bar.
Enhancement has Ignis pull out a Magic Flask and imbue Noctis's weapons with Flameboost, Frostboost, or Stormboost, depending on the enemy aimed at by the player, also boosting his weapon strength. Ignis tin can't imbue Noctis'due south weapon with Darkness or Calorie-free. The critical version of the Technique lengthens the buff's duration. The effects tin can stack and can persist after battle, just reapplying a vitrify won't reset the duration. It costs a single tech bar.
Regroup has Ignis signal an urgent command to fall back and band together, summoning the party to his call. Along with restoring well-nigh of everyone's HP, it will lift any allies from Danger state. The critical version also buffs the party with Stalwart. Regroup won't heal poisoned or Downed party members, and won't restore Max HP, though poisoned allies still recover from Danger. The party is briefly invincible afterwards Ignis finishes speaking, merely Prompto and Gladiolus are vulnerable earlier then. It costs two tech confined.
Overwhelm has Ignis commence a total on assail with the political party towards i enemy. It is one of Ignis'south more than powerful only studious Techniques to chief; Noctis retains normal attacks with his equipped weapon (volition idle if property magic or the Ring of the Lucii), while allies tin can additionally use Deathblows in unlocked, and their secondary weapons if equipped. The party is invincible for the elapsing of the onslaught. Depending on the enemy's size and mobility, the Technique can finish upward overwhelming a target with a abiding stream of blows, or end up sloppy with inconsistent and missed attacks. The technique ends prematurely if the target perishes. Information technology costs two tech bars.
Starting from Chapter 10, Ignis gains the ability Libra Elementia. Sensing and analyzing an opponent's properties, Ignis exploits its elemental weakness by tossing a free Magic Flask of his own onto them, targeting their appropriate vulnerability. Information technology costs a single tech bar.
Sagefire is Ignis's Level 3 Technique. Upon coalescing flame with both daggers drawn, Ignis rushes in with a headstrong charge on the designated enemy. Depending on the distance and whether he makes it to the target, Sagefire volition consume the opponent and those near it in an explosion should information technology land, or will see Ignis cast off the flame into a behemothic stationary pyre should he miss. Information technology is a devastating Burn down attack that tin break appendages. Uniquely, its damage is boosted by Ignis'due south Magic stat. Information technology costs iii tech confined.
The Limit Break node in the Rise lets Ignis break the damage limit of 9999 when using Techniques. Sagefire, and occasionally Libra Elementia tend to surpass the limit.
Linked attacks [ ]
When parrying an enemy'due south attack (chosen link-strike) or blindsiding them (chosen blindside link) equally Noctis wielding either a one-handed sword, polearm, or a greatsword, Ignis has a chance to bring together in for a linked assault. He must be near Noctis (with the Friendship Band equipped, he can exist a little further away), not incapacitated, and not amid performing another action. He has ane link-strike per weapon type, but various bang links; if a blindside link triggers with Ignis the game chooses randomly which attack to use, although some require Ignis to have a polearm equipped equally a secondary arm to appear. However, when Ignis has a polearm, he doesn't appear to be using some of his daggers linked attacks much, or at all. Linked attacks only happen in the main game when playing as Noctis. Ignis'south linked attacks tend to trigger the most oftentimes as his AI has him stay nearly the player.
Player'south weapon | Ignis's weapon | Type | Description |
---|---|---|---|
Sword | Daggers | Link-strike | Noctis strikes the enemy whose attack he parried with his sword while Ignis throws his daggers at information technology. The 2 stand back to back while Ignis pushes his glasses upwardly. |
Sword | Daggers | Blindside | Ignis cartwheels toward Noctis's enemy to hit it while Noctis cartwheels away from it. |
Sword | Daggers | Bang | Noctis manifests his sword while Ignis manifests his daggers and both slide forward crossing each other's path. |
Sword | Polearm | Bang | Ignis approaches while somersaulting and Noctis joins him, both somersaulting an enemy at the same time. (Video) |
Polearm | Polearm* (Noctis's polearm) | Link-strike | Ignis jumps over Noctis who throws the spear he only used for parrying into the air. Ignis grabs it midair and lands on the enemy, skewering information technology. Ignis returns the spear to Noctis. (Video) |
Polearm | Daggers | Blindside | Noctis attacks and crouches down, Ignis jumping over him to stab Noctis's target. (Video) |
Polearm | Daggers | Blindside | Ignis performs a combo assail on Noctis's target with his daggers, and Noctis performs a finisher with his polearm. |
Polearm | Polearm | Blindside | Ignis throws his spear at a jumping Noctis who dual-wields spears to skewer his target. |
Greatsword | Daggers | Link-strike | Ignis joins Noctis's counterattack on an enemy. |
Greatsword | Daggers | Blindside | Noctis does a jumping attack on an enemy and stays downwardly at the cease of it, while Ignis rolls over Noctis's crouched torso to set on his target with daggers. |
Greatsword | Daggers | Blindside | Noctis hangs back while Ignis slides past him, attacks the enemy and then cartwheels away while Noctis performs a finisher with his greatsword. |
Greatsword | Polearm | Blindside | Noctis attacks first. Ignis swoops past him to strike Noctis's target with his spear. The two go along attacking together. |
Ignis tin perform linked attacks with Ravus Nox Fleuret in Episode Ignis. They trigger randomly when attacking an enemy, different in the primary game where they are tied to parries and blindsides. The game does not display the linked attack bulletin on-screen. The linked attack is adamant by the element currently in utilize. The player can link once per element, and and so needs to change element for a linked attack to trigger again. Nonetheless, if the histrion immediately swaps to another chemical element they can go on doing linked attacks in quick succession if they are lucky.[ane]
- Flamebind: Ignis and Ravus assault Ignis'southward target with their weapons, and and so kick it in unison.
- Frostbind: Ignis and Ravus attack Ignis's target with their weapons while twirling.
- Stormbind: Ignis and Ravus stab Ignis's target with their weapons at the aforementioned fourth dimension.
Graphic symbol swap [ ]
The player can acquire the ability to bandy to Ignis during battle from the Rise Grid for 20 AP. Ignis imbues his daggers with elements, able to freely change betwixt Fire, Ice, and Lightning attacks. He excels in dodging and agile movements. He tin can both dodge-curl in Danger land and recover from it on his own by pressing the Warp button, regaining some HP. He cannot brand use of his Magic stat in any style, and his equipped polearm will only affect his counterstrike and Loftier Jump.
Ignis'south MP functions like to Gladiolus's: he has 100 base MP, he constantly loses MP when property the phase button, he recovers it very quickly, his Stasis period is much shorter than Noctis's, and he cannot contrivance-curl or brace attacks in Stasis. Like Gladiolus and Prompto, Ignis has Impervious by default when he is playable (Noctis needs to unlock it in Ascension for 333 AP), and has a bigger recovery window than Noctis. Impervious negates the impairment the thespian only took from some attacks past pressing the contrivance button only later getting struck, even restoring Max HP or canceling an ailment inflicted by the assail. Ignis is the only member with a visual prompt for Impervious, followed by another unique visual prompt that allows him to counterattack with his spear (unlike Noctis and Gladiolus, who cake attacks in order to counter). If far from his target, Ignis'due south spear counter will be a lunge, which covers a lot of basis, while closer-ranged counters may take him accept a broad swing. On rare occasions, specially if attacked near a ledge, Impervious may leave Ignis airborne; triggering a counterstrike at this point will accept him throw his daggers at the enemy. Ignis's Impervious works on more types of attacks than the rest of the party, especially weaker/dark elemental ones.
Ignis has a damage meter that starts at ane.0 and goes upwards by .1 per successful attack, maxing out of at 4.0. Higher numbers heave damage inflicted and makes information technology easier to stagger enemies, knocking them into a vulnerable state. Taking damage staggers Ignis and lowers the damage meter; the meter volition drop rapidly if not attacking for at least a 2nd.
Ignis's "Total Clarity" unleashes a unique attack with the Warp button when the displayed guess is fully charged, depending on which element he has currently chosen. The player can accuse it by holding the Warp push (leaving him vulnerable temporarily), attacking enemies, and past phasing through attacks.
Flamebound daggers unleash a long flurry of fire attacks, easily dispatching individual enemies. Tilting the analogue stick while attacking volition crusade him to perform invincible dodges, similar to Noctis. Finishing the philharmonic ends with a potent surface area blast. Flamebind has ii aerial attacks, depending on the distance from the target, with the long range version making Ignis fling his daggers as projectiles. Flamebind'due south Total Clarity ability launches 10 projectiles that domicile-in on multiple limbs of one target at once. The projectiles can travel quite far, merely will eventually dissipate.
Frostbound daggers deal water ice-elemental impairment over a broad 360-caste radius. The combo ends with Ignis unleashing an area-of-consequence ice attack that tin can stagger enemies. Frostbind has ane aerial attack that functions similarly. Ignis can slowly walk effectually while attacking. Frostbind'south Total Clarity ability is a single wide area assault that knocks enemies down and is especially effective on magitek troopers.
Stormbound daggers swiftly home in on enemies across the field, hit upwards to 6 times. When locked on to a target, Ignis focuses on information technology. Not locking on has Ignis switch targets for every hitting and the histrion tin move the analogue stick to directly his assail. Releasing the attack button has Ignis backflip. His aerial attack is similar to Noctis's air dance, consuming MP as well, though his apace recharging MP makes information technology a negligible business organization. He cannot gain significant height and won't exist able to achieve targets that are too high. Stormbind'southward Full Clarity set on strikes the locked-on target and any enemies nether the Shocked status, with its ability boosted the more targets the player has shocked.
Ignis has three Tactical Art techniques. High Bound acts similar to Aranea'due south Dragoon Dive at the cost of one tech bar. Ignis leaps towards his target (or direct downward if there is none), dealing strong area harm which scales off the damage meter and breaks off enemy appendages, also granting AP for kills like to Noctis'south warp-strikes. He can nevertheless jump without a spear equipped. Overclock doubles the damage meter for a random element at the cost of two tech confined, able to reach 8.0 and also doubling its growth rate. A higher impairment meter may visually intensify the elements. Using Overclock again overwrites the final buff.
Quick Recipeh allows Ignis to cook a meal mid-battle. The consequence is random, yielding either a buff or a debuff with four possible outcomes. Both the buffs and the debuffs wear off if character-swapping to another character. Quick Recipeh becomes available after clearing Episode Ignis once and obtaining the purchasable cookware during a second playthrough.
- "Terrible": Ignis hunches over and is afflicted with ii debuffs exclusive to him (harm and Total Clarity meters driblet to 0, and he tin't build them up again until the effect wears off), plus Toxicant. The debuffs ignore immunities, though Poisonous substance tin notwithstanding be blocked with the Magitek Exosuits or healed with an item.
- "Bad": Ignis shakes his head and is affected with the two exclusive debuffs, neutering his damage and Total Clarity meters.
- "Peachy": Ignis clenches his fist in front end of him, granting a unique buff that fills the Full Clarity approximate automatically.
- "Perfect": Ignis holds out a dish, granting the previous buff and making him immune to harm and stagger.
When charging the Total Clarity meter manually or using a Tactical Art, the damage meter will not drop.
Equipment [ ]
Daggers [ ]
Name | Assault | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Daggers (recurring) | 20 | eight | Max MP: +4 Magic: +five +50% harm to enemies in vulnerable condition | Buy: 50 Sell: 25 | Default: Ignis at get-go of game Shop: Ch.ane–viii: Hammerhead |
Well balanced and lively daggers that inflict extra impairment on vulnerable foes. | |||||
Avengers (recurring) | 43 | viii | Max MP: +4 Magic: +5 Critical bonus when the wielder has low HP: Disquisitional + (v + ane.5n)% where n is every percentage point reduction under 30% HP | Buy: 150 Sell: 75 | Find: North of Iii Valleys (Leide; ) Store: Ch.ane–viii: Hammerhead, Galdin Quay, Prairie Outpost |
Daggers that unleash their full potential in times of peril. When the wielder is in poor health, they deliver critical strikes against the foe. | |||||
Cutlasses (recurring) | 58 | eight | Max MP: +six Magic: +x ten% chance to inflict Enfeebled | Buy: 300 Sell: 150 | Shop: Wiz Chocobo Post, Coernix Station - Cauthess |
Daggers for agile and cunning fighters. They sap the attacking strength of foes. | |||||
Mythril Knives (recurring) | 62 | viii | Max MP: +6 Magic: +50 | Buy: 600 Sell: 300 | Default: Noctis in Close Encounter of the Terra Kind Store: Taelpar Rest Area, Lestallum |
With blades forged of mythril, these knives heighten the wielder'south magic. | |||||
Plunderers | 111 | 8 | Max MP: +ten Magic: +10 Absorbs elemental free energy when dealing the finishing blow to an enemy | Buy: — Sell: 1 | Merchandise: Caem Carrots x4 at Greatcoat Caem subcontract |
Unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch i.03 | |||||
Assassin's Daggers ( Assassinator Daggers ) (recurring) | 126 | 8 | Max MP: +seven Magic: +10 ten% chance to inflict Poison | Buy: 1500 Sell: 750 | Notice: Malacchi Pond fishing spot (southeast from chocobo racing track; ), Vesperpool region (southeast from the lake; ), Daurell Caverns (from the fishing spot, go up then right) Shop: Lestallum, Verinas Mart - Ravatogh, Ch.seven: Imperial vendor exterior Steyliff Grove |
Blades favored by assassins, infused with venom. They may inflict poison with each strike. | |||||
Delta Daggers | 153 | 8 | Max MP: +6 Magic: +15 10% chance to inflict Compromised | Buy: 5000 Sell: 2500 | Find: Almost the Stone of Ravatogh ( ), Malmalam Thicket (s from the ice deposit; ) Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
Short simply mortiferous blades, designed to inflict gaping wounds, depriving foes of their defense. | |||||
Plunderers Two | 183 | 8 | Max MP: +15 Magic: +30 Absorbs elemental free energy when dealing the finishing blow to an enemy | Buy: — Sell: one | Upgrade: Bring Plunderers to Cid with a Spinous Scythe |
An upgraded pair of unique daggers crafted with Insomnian technology. They absorb the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch ane.03 | |||||
Main Gauches (recurring) | 192 | 8 | Max MP: +vii Magic: +21 +fifty% harm to enemies in vulnerable status | Buy: 8000 Sell: 4000 | Default: Ignis in Ch.fourteen Shop: Ch.14: Hammerhead, Kingsglaive Base Military camp (Windows/Royal Edition) |
Well-balanced and lively daggers that inflict extra harm on vulnerable foes. | |||||
Orichalcum (recurring) | 223 | 8 | Max MP: +9 Magic: +20 Light-elemental | Buy: 10000 Sell: 5000 | Detect: Costlemark Belfry (across the beam near the start, top of the spiral; ) Shop: Meldacio Hunter HQ |
Short blades infused with holy lite. They are mortiferous when used against daemons, who fear all that is sacred. | |||||
Ulric'due south Kukris ( Ulric'south Twin Swords ) (recurring) | 234 | 13 | Max HP: +282 Max MP: +24 Force: +8 Vitality: +15 Magic: +48 Spirit: +xx Shot Resistance: 21% Burn down Resistance: v% Water ice Resistance: vii% Lightning Resistance: 4% Dark Resistance: 19% +1% to HP and MP recovery rates | Purchase: — Sell: 15000 | Find: Defeat Psychomancer in Ch.14: Insomnia |
A pair of blades wielded past a hero who fought for the future of his homeland. 1 was forged in the Crown Metropolis, and the other in Galahd. | |||||
Organyx ( Organics/Ogrenix ) (recurring) | 248 | eight | Max MP: +x Vitality: +25 Magic: +23 Spirit: +32 Fire Resistance: 10% Ice Resistance: 10% Lightning Resistance: x% Dark Resistance: ten% | Buy: — Sell: 6000 | Find: Ch.15: Galdin Quay (north along the road; ), Ch.15: Fociaugh Hollow maze (Level 10 campsite) |
Blades forged to be the ultimate pair of daggers, enhacing virtually wielder attributes. | |||||
Vigilantes (recurring) | 290 | 8 | Max MP: +5 Magic: +20 5% run a risk to inflict Terminate | Buy: — Sell: 7500 | Find: Ch.15: Greyshire Glacial Grotto maze (first oasis) |
A special blend forms the core of this pair of blades. They cut with such force equally to stop foes in their tracks. | |||||
Zwill Crossblade ( Solin Shape ) (recurring) | 345 | 8 | Max MP: +v Magic: +25 +80% harm at full HP (calculated from electric current HP, not from max HP) | Buy: — Sell: 10000 | Advantage: Wondrous Weapon (Randolph) |
Blades for virtuosos who know how to avoid blows. Deadliest when the wielder is at full wellness. | |||||
Mage Mashers (recurring) | 66 | viii | Max MP: +xiii Magic: +32 -30% Burn/Ice/Lightning damage | Buy: — Sell: — | Download: Pre-order bonus, Weapon: Mage Mashers (FFIX) DLC |
Daggers set with protective gems. They mitigate damage from fire, water ice, and lightning when equipped. | |||||
Spelldaggers ( Elemental Daggers ) | 178 | 0 | Force: +28 Spirit: +16 Exploits whatever enemy'due south elemental weakness Stays in inventory from the outset of a new game | Buy: — Sell: — | Download: Complete Final Fantasy Xv: Episode Ignis |
Daggers imbued with elemental free energy. They deal devastating damage to enemies vulnerable to a specific element. | |||||
Garuda'south Plumes ( Garuda Fangs ) | 176 | 8 | Max MP: +6 Strength: +22 Vitality: +24 Magic: +29 Spirit: +20 Strengthened aerial attacks | Purchase: — Sell: 1 | Trade: 1x Mythril Knives & 1x Vortex Plumage & x Allagan Tomestones at Y'jhimei'due south trading post in Perpetouss Go along Can be purchased one time |
Daggers that business firm the raging power of the Lady of the Vortex. Inflict groovy damage with aeriform attacks. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another Earth | |||||
Plumes of the Vortex ( Vortex Fangs ) | 320 | 100 | Max MP: +60 Strength: +31 Vitality: +31 Magic: +31 Spirit: +22 Deal fifty% more damage with aerial attacks Aerial warping MP cost halved Always inflicts a critical hit Glows green in battle | Buy: — Sell: 1 | Trade: 1x Garuda's Plumes & 4x Vortex Feathers & Adamantite & twenty Allagan Tomestones OR just 99x Allagan Tomestones at Y'jhimei's trading postal service in Perpetouss Keep Can be purchased once |
Daggers that unleash the raging ability of the Lady of the Vortex. Inflict great aerial damage and reduce aeriform MP consumption. | |||||
Patch notes: Added in patch 1.27 for Adventurer from Another World |
Polearms [ ]
Name | Set on | Critical | Modifiers/Notes | Value | Obtain |
---|---|---|---|---|---|
Javelin (recurring) | 18 | iv | Disquisitional bonus when the wielder has low HP: Critical + (v + i.5northward)% where n is every percentage point reduction under 30% HP | Purchase: 150 Sell: 75 | Default: Noctis at offset of game Shop: Galdin Quay, Prairie Outpost |
A polearm that unleashes its full potential in times of peril. When the wielder is in poor health, it can deliver critical strikes against the foe. | |||||
Drain Lance | 33 | iv | Max MP: +v Absorbs elemental energy when dealing the finishing blow to an enemy. Thespian gains a new Drain Lance in New Game Plus and chapter select. | Purchase: — Sell: one | Reward: Sick Tidings main quest (drops from the imperials guarding the hill overlooking Insomnia) |
A unique polearm crafted with insomnian engineering science. It absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was made sellable in Patch 1.03, and can be sold for 1 gil. | |||||
Bleed Lance Two | 48 | 4 | Max MP: +xi Absorbs elemental energy when dealing the finishing blow to an enemy | Purchase: — Sell: 1 | Upgrade: Give Drain Lance to Cid with Metal Bit |
An upgraded version of a unique polearm crafted with Insomnian technology. It absorbs the elemental power of defeated foes. | |||||
Patch notes: Was made sellable in Patch ane.03. | |||||
Mythril Lance (recurring) | 55 | four | Magic: +32 | Purchase: 300 Sell: 150 | Shop: Wiz Chocobo Postal service, Coernix Station - Cauthess |
With a blade forged of mythril, this polearm enhances the wielder'south magic. | |||||
Rapier Lance ( Slash Freeway ) | 68 | 4 | +80% breakage on body parts/appendages | Buy: 600 Sell: 300 | Default: Noctis in Close Encounter of the Terra Kind Shop: Taelpar Rest Area, Lestallum |
A polearm that pierces with the precision of a needle. Allows the wielder to destroy appendages with greater ease. | |||||
Storm Lance ( Trident ) (recurring) | 113 | iv | Inflicts Lightning-based harm | Buy: 1500 Sell: 750 | Shop: Taelpar Rest Area |
A polearm that crackles with electricity. Foes vulnerable to lightning best beware. | |||||
Ice Spear (recurring) | 133 | 4 | Inflicts Ice-based impairment | Buy: 1500 Sell: 750 | Shop: Lestallum, Verinas Mart - Ravatogh, Ch.7 Imperial vendor outside Steyliff Grove |
A polearm with ice in its blade. Foes vulnerable to the cold best beware. | |||||
Wyvern Lance ( Flying Dragon Lance ) (recurring) | 161 | 4 | +50% damage in mid-air | Buy: 5000 Sell: 2500 | Notice: Crestholm Channels ( ), Pitioss Ruins Shop: Altissia, Cartanica, Tenebrae, Zegnautus Keep |
A polearm said to take been the favored weapon of dragoons. It inflicts heavy impairment when airborne. | |||||
Drain Lance Iii | 195 | 4 | Max MP: +11 Absorbs elemental energy when dealing the finishing blow to an enemy | Buy: — Sell: one | Upgrade: Give Bleed Lance II to Cid with Coeurl Whiskers |
The almost powerful version of a unique polearm crafted with Insomnian engineering. Information technology absorbs the elemental powers of defeated foes. | |||||
Patch notes: Was fabricated sellable in Patch ane.03. | |||||
Radiant Lance ( Glow Lance ) (recurring) | 205 | 4 | Lite-elemental | Buy: 10000 Sell: 5000 | Find: Costlemark Tower (first treasure in the dungeon; ), Pitioss Ruins Shop: Meldacio Hunter HQ, Ch.14: Hammerhead, Kingsglaive Base Camp (Windows/Royal Edition) |
A polearm infused with holy low-cal. It is deadly when used against daemons, who fear all that is sacred. | |||||
Dragoon Lance (recurring) | 246 | 4 | Fire Resistance: 15% Ice Resistance: fourteen% Lightning Resistance: 16% | Buy: — Sell: 6000 | Find: Ch.fifteen: Northwest of Coernix Station - Cauthess ( ) Reward: Dreadful Legend (Randolph) |
Fabricated from the elementally resistant scales of dragons, this polearm protects its wielder by mitigating harm from fire, water ice, and lightning. | |||||
Precision Lance ( Precise Lance ) | 266 | iv | +10% Critical Charge per unit | Purchase: — Sell: 7500 | Find: Ch.fifteen: Daurell Caverns maze (concluding floor) Reward: Totomostro minigame |
A polearm designed to help its wielder target an enemy's weak spot. Increases the odds of landing a disquisitional hitting. | |||||
Flayer ( Fang Tian Hua Ji ) (recurring) | 337 | iv | Finishers bargain +80% damage | Buy: — Sell: 10000 | Find: Ch.15: Steyliff Grove maze (final floor) |
A mysterious weapon of unknown origins, it finishes off a flurry of attacks with a devastating coup de grâce. | |||||
Gae Bolg (recurring) | 75 | 4 | +44% damage when using warp-strikes | Buy: — Sell: — | Download: Pre-order bonus, Weapon: Gae Bolg (FFXIV) DLC |
A famed weapon whose full potential went long untapped. It inflicts heavy damaged when used to warp-strike. |
Accessories [ ]
Some accessories are exclusive to Ignis.
Name | Effects | Value | Obtain |
---|---|---|---|
Friendship Band ( Friendship Misanga ) | Increases link-strike activation radius | Purchase: — Sell: 1000 | Find: Balouve Mines, Greyshire Glacial Grotto, Crestholm Channels (player must be Lv.35+ for it to announced) |
An accessory that can be worn by Noctis'due south friends. Wearers can unleash link strikes even over nifty distances. | |||
The Good Chamberlain ( Basics of a Chamberlain ) | Ignis volition attempt to run over and heal the party leader, including himself, when their HP falls to half, assuming there are no obstructions | Purchase: — Sell: 1000 | Find: Costlemark Tower (after dropping down to a lower floor twice from where Thieves' Way was found, find at a dead cease; Map), Ch.15: Fociaugh Hollow maze |
An accessory exclusively for Ignis. Automatically uses hello-potion when the player-controlled character's HP falls to half. | |||
The Grand Chamberlain ( Basics of a Grand Chamberlain ) | Ignis will attempt to run over and heal the party leader, including himself, when their HP falls to half, bold there are no obstructions | Buy: — Sell: 1500 | Find: Ch.15: Fociaugh Hollow maze (Level six right path) |
An accompaniment exclusively for Ignis. Automatically uses an elixir when the player-controlled character's maximum HP falls to half. | |||
The Wanderer'south Talisman | Max HP +x; Max MP +10; HP Recovery Charge per unit +ten%; Force +x; Vitality +10; Magic +10; Spirit +ten; Shot Res. +10%; Fire Res. +x%; Water ice Res. +ten%; Lightning Res. +10%; Dark Res. +x%; Increases growth charge per unit of full clarity gauge | Buy: — Sell: — | Reward: Affiliate fourteen quest A Glaive out of Time. Only one available Download: Exclusive to Final Fantasy Xv Regal/Windows Edition |
Amulet infused with the power of the Lucii. Accelerates the rate at which Ignis gains total clarity. |
Attire [ ]
Name | Image | Issue | Obtain |
---|---|---|---|
Crownsguard Fatigues ( Imperial Guard Unit of measurement Combat Uniform ) | Max HP +20% | Default | |
The battle garb of the Crownsguard. Designed to protect the wearer and increase their health. | |||
Crownsguard Fatigues (No Jacket) ( Royal Baby-sit Unit of measurement Gainsay Uniform (No Jacket) ) | Strength +20%; Magic +twenty% | Default | |
The boxing garb of the Crownsguard, without the jacket. Designed to boost the wearer's strength in gainsay. | |||
Coincidental Outfit | Allowed to Enfeebled, Disenchanted, Burnt, Frozen, Shocked | Default | |
Simple, coincidental clothes. Designed to reduce against stat-reducing condition ailments. | |||
Casual Outfit (No Jacket) | Disquisitional Rate +20% | Default | |
Simple, casual clothes, without the jacket. Allows the wearer to move freely and land disquisitional hits more than easily. | |||
Kingsglaive Garb ( The Male monarch's Swords Clothing ) | Vitality +30%; Spirit +30% | Chief Quest: Reunion and Recovery | |
Clothes worn by the Kingsglaive. The inner lining defends confronting concrete blows and invigorates the wearer's spirit. | |||
Kingsglaive Garb (No Jacket) ( The King's Swords Clothing (No Jacket) ) | HP Recovery Rate +six% | Main Quest: Reunion and Recovery | |
Clothes worn past the Kingsglaive, minus the jacket. Allows the wearer to motility freely and recover their strength faster. | |||
Thermal Suit ( Heat-Resistant Protective Vesture ) | Max HP +20%; Immune to Burnt; Allowed to Fire elemental damage | Simply during A Precious Source of Power (main quest) and hunts occurring within the ability establish. Permanently unlocked when picked upwards from outside the power station in Chapter 15 | |
An extra thick, oestrus-resistant accommodate peculiarly designed to increase the wearer's health and provide protection from fire. | |||
Magitek Exosuit ( Magitek Invincible ) | Makes the wearer invincible for a fourth dimension. For mechanics, run into here. | Added in patch 1.13 | |
A special suit recovered and repurposed by Cid. Uses magitek energy to generate a barrier that wards the wearer from impairment. | |||
Crownsguard Coincidental | Strength +xxx% | Consummate Final Fantasy XV: Episode Ignis | |
The boxing garb of the Crownsguard, at present drenched and disheveled after a series of harrowing events in Altissia. Boosts force. | |||
Patch notes: Ignis's hairstyle was initially bewitched and the same equally in his regular model. This was stock-still in patch ane.21. The hair doesn't modify in Chapter 14. | |||
Unkempt Crownsguard | Forcefulness +35% | Complete Final Fantasy Xv: Episode Ignis | |
Drenched and disheveled prepare of Crownsguard fatigues. Heightens the wearer's awareness in times of crisis and enhances their strength. | |||
Patch notes: Added in patch i.24. The hair doesn't change in Chapter 14. Has shader and transparency problems. | |||
Medjay Assassinator's Robe | Immune to Instant Death | Obtained from the Assassin's Festival (no longer available) | |
Designed to improve mobility, these robes protect the wearer from sudden death. | |||
Glamour Prism: Elezen | Vitality +24%; Spirit +50% | Complete Adventurer from Another Earth | |
A small crystal with an image of Elezen garments sealed within. Enhances vitality and spirit. | |||
Patch notes: Added in patch 1.27 |
Chocobo racing [ ]
Ignis is the third chocobo racing opponent later on winning confronting Prompto and Gladiolus. Winning against him scores the Corsa Medal, and makes the "Full Field" grade available. The Han Pear, Doman Pear (rainy), and O'Ghomoro Pear (night) can be found on his course.
Ignis is tougher than Prompto and Gladiolus. Leveling upward Noctis's chocobo and feeding information technology greens will make winning against him easier.
Ignis will also race aslope Prompto and Gladiolus in "Total Field", merely if the actor can win against Ignis, they should be able to practise this course likewise.
Preparation [ ]
Main article: Ignis (boss)
Ignis can be fought against at campsites as a class of training. The player can scan him in Look Fashion to discover his weaknesses. He commencement teams with Gladiolus on the level 17 preparation session, and returns to the "Vs. Everyone" and "Final Trial" sessions where the player must fight all three party members at once. Ignis should be defeated beginning, as he heals the others with items.
Cooking [ ]
Ignis cooks for the party at campsites, apart from Chapter 10 when the player can only have canned nutrient or loving cup noodles. In Affiliate 14, storywise, Ignis cooks 1 final fourth dimension. The only way to gain benefits from meals from this point on is to travel to the past, purchase food or set up camp, and so return to the present. Ignis learns new recipes from collecting ingredients, trying new nutrient at restaurants, from cook books that can be bought from shops, Oric's Culinary Chronicles and Orienteering Checkpoint serial, from magazines found in the wild, and from seeing new food on signs and NPCs eating. Food eaten at camp provides various buffs whose duration can be extended via the Rising Filigree.
Ignis's Cooking skill levels up the more he cooks, earning him even more recipes. Leveling upward his cooking the first time earns the Cooking Rookie accomplishment/bays. Maxing it out yields Cooking Skillful.
A fast and cheap method to level up Ignis's Cooking skill is to buy Lunch Meat from the full general store in Lestallum (l+ is enough to max out his Cooking) to cook Mystery Meat Sushi. After camping the player tin can immediately army camp over again and cook the aforementioned meal. Doing this will max out Ignis'south Cooking skill in about twenty minutes.
Another fast and relatively cheap method is to accept Noctis fish heavy fishes that tin exist used to make food with another inexpensive ingredient, such as Garlic. This procedure may take a bit longer, but will enable the player to maximize Noctis'southward and Ignis'southward angling and cooking skills respectively much faster than doing them separately, since the dishes made from these fishes build up Ignis'due south cooking skills rapidly.
Nutrient [ ]
Out of the grouping, Ignis has the strongest tastes. Many of his favorites reflect his pursuit of culinary perfection, from a whipped chiffon cake to seafood dishes, to even recreating the original Crow's Nest salmon. To obtain his favorite dishes requires the player to better Ignis's cooking skills. Eating Ignis'due south favorites at camp empowers his Techniques.
Downloadable content [ ]
Concluding Fantasy Xv: Episode Ignis [ ]
The thespian takes command of Ignis, using the aforementioned mechanics equally his character swap in the normal game.
In the first chapter of the episode, Ignis has a hook arm he tin use to "warp", similar to Noctis in the main game.
At the stop of the DLC, Ignis will proceeds the power of the Ring of Lucii, dramatically enhancing his attack power. Later finishing the episode, the player can fight Noctis as Ignis in a "Friendly Match".
Final Fantasy XV: Comrades [ ]
Ignis can be fought as an opponent. Winning confronting him is tough equally he uses elemental spells to damage the main player, and uses his walking cane to exercise a 9999 critical damage and it can instantly defeat the player.
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Behind the scenes [ ]
In the Final Fantasy XV Episode Duscae demo Ignis is the simply ane able to use magic with his Cure spell, which is not present in the principal game. He could too use Venom Strike on enemies to poison them.
When Gladiolus is not in the political party in Chapter 7 and Ignis creates a new recipe, his situational dialog with Gladiolus can still trigger, merely only Ignis's lines will be heard.
Gallery [ ]
References [ ]
- ↑ All Episode Ignis Link Strikes (spoilers) (Accessed: February 26, 2019) at reddit
Source: https://finalfantasy.fandom.com/wiki/Ignis_(Final_Fantasy_XV_party_member)