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Super Mario Bros.

Cheats, codes, hints, tips, tricks, Easter eggs and game help

Keep Game Play

When the â€Å"Game Over” screen appears, concord the A button. Continue this button held when the title screen appears and press Start to continue at the last globe where you left off. This cheat can also exist accomplished past holding A at the title screen and pressing Kickoff twice or by belongings A and B and pressing Showtime at the â€Å"Game Over” screen.

Fireworks

For fireworks to announced at the end of the level, jump through the flagpole when the last digit on the timer is a 1, three or 6.

Take fire power while small

At the end of any boss level except for the final level, make sure you are Super Mario and jump onto the axe object at the end of the bridge at the same instance equally also hit the Koopa boss. You will flash as if y'all have been hitting, simply remain as Super Mario. In the next level, collecting a bloom will make you smaller, notwithstanding, you volition still be able to throw fireballs. This crook can as well be achieved if you jump onto an already-released blossom at the same moment as being striking by an enemy. Yous will have shrunk in size at the same time as receiving fire power, thus allowing y'all to throw fireballs while small.

Alternating Music

For alternate music in the boss levels, collect an invincibility star towards the end of the level before the boss level so that you are all the same invincible while passing through the flagpole at the end. In the boss level that follows, you will still exist invincible at the beginning, but after the invincibilty runs out, the music will render to normal level music rather than boss level music.

100 Lives

At the end of World 1-3, yous'll accomplish a pyramid with a koopa walking downwards at you. Carefully leap on the left side of its shell, pinning it. Do this again and once more and each time you hit it, y'all volition receive an extra life. But do non get over 100 lives.

Warp Zones

Globe Location
Globe i-2 Towards the end of the hush-hush department, jump onto the moving platform and spring right upward to the top of the screen and so you are standing on the brick ceiling. Go along running forth the brick ceiling, past the pipe where you would normally exit. You will eventually come to a room with 3 pipes, allowing you to warp to World 2, iii or 4.
World 1-2 Near the exit piping at the end of the underground section in World 1-2, break the second to last and 3rd to terminal blocks from the edge above the exit piping, simply non the i closest to the pipe (Y'all volition need to be Super Mario or Fire Mario to do this). Stand on top of the exit pipe entrance as far left as you can without falling off. Agree DOWN to hunker and keep this button held while you press A to jump and press Correct as Mario is virtually to reach the peak of his bound, making him castor his back confronting the first from last cake remaining at the top, but not breaking it. Mario should and then begin walking through the wall, accessing a warp surface area with 3 pipes. Normally, going down whatever of these pipes will take you lot to World -i, nonetheless, if done very quickly, you tin warp to World v via the centre pipe. If this has worked, the words "Welcome to Warp Zone" and the number 5 will appear above this pipe upon entering.
World 4-two At the commencement set of two platforms, you volition run across 3 blocks floating in the air to the right of these platforms. Stand directly under the infinite to the left of the outset of these blocks and jump, revealing a block under that space. Stand directly under the second block and jump, revealing another block. Stand straight under the third cake and leap once more, revealing all the same another block. Now, jump onto the tertiary cake that you just revealed, then jump to the 2nd block that you just revealed. Move every bit close to the left equally you tin can without falling off this block, then jump over again. You will then hitting the second block that already existed and a beanstalk will come out. Climb the beanstalk to find a warp zone, allowing yous to warp to Earth 6, 7 or 8.
Globe 4-ii In the underground section, observe your manner up to the very top of the screen, like in World 1-2, and so that you are standing on the ceiling bricks. Run along to the end of the level, past the piping where you would normally exit and you lot should come to a warp zone, allowing you to warp to Globe 5.
World 5-1 When you get to the first piping, walk back about 10 steps, and so jump, revealing an invisible cake. Spring onto this block, then hitting the block on your right. A beanstalk should then announced. Climb the beanstalk to find a world full of coins with a warp zone at the end allowing you to warp to World 6, 7 or 8.

Earth -1

Near the exit pipage at the end of the hush-hush department in World 1-2, break the second to last and tertiary to last blocks from the edge above the get out pipe, but not the one closest to the pipage (Y'all will demand to be Super Mario or Fire Mario to practice this). Stand on top of the get out pipage entrance as far left as you lot can without falling off. Hold Down to crouch and keep this push held while you press A to bound and press Right as Mario is virtually to reach the peak of his jump, making him brush his back confronting the start from last block remaining at the pinnacle, merely not breaking information technology. Mario should and then brainstorm walking through the wall, accessing a warp area with 3 pipes, taking you lot to World -1.

Jump over the flagpole

In World 3-3, jump onto the moveable platforms near the flagpole and await until the closest one is at its highest betoken before jumping towards the flagpole. If yous have enough peak, you will jump over the flagpole and be able to continue running by the castle into a never-ending globe.

Pro Action Replay Codes

This cheat requires the Pro Action Replay cheat device.

Result Code
Invincibility and always able to fire 0007 56FF
Infinite Lives 0007 5A02
Freeze Timer 0007 FA04
Always have 99 Coins 0007 EE99
Start on World 1-ii 0007 6002
Unlike Globe 0000 E8AC

Game Genie Codes

Some of these codes may just work on the Super Mario Bros/Duck Chase multi-cart.

This cheat requires the Game Genie cheat device.

Effect Code
Infinite Lives SXIOPO
Begin the game with 9 lives AATOZE
Brainstorm the game with vi lives IATOZA
Begin the game with 1 life AATOZA
Player 1 starts with viii lives and Player 2 with iii VATOLE
Take no harm from well-nigh enemies PAASNO or PAZSSO
Take no impairment from touching enemies UAYIUA
Invincibility SSASSA or UATIUE
Invincibility for showtime ten seconds plus extra time on timer GUAOPO
Able to move through walls and floors AEAAAE
Able to move through enemies UATIUA
Enemies can motion through walls and pipes PIATYP
Start with 900 on the timer VGYOKK
Start with 460 on the timer LEAOPO
Start with 150 on timer and 30 seconds of invincibility YNAOPO
Start with 600 on timer and x seconds of invincibility LXAOPP
Outset with 995 on timer and xx seconds of invincibility GVAOPP
Timer counts up VVAANY
Higher jumping from continuing start but APZLGK
College jumping from running only TPZLTG
Higher jumping from turbo running only GPZUAG
Actress high jumping from standing start only APZLGG
Extra high jumping from running simply APZLTG
Extra loftier jumping from turbo running only GAZUAG
Extremely high jumping AETLTK
Extremely loftier jumping from a standing kickoff AETLIK
Leap higher and longer AEAENT
Variable jump heights YETLYG or PETLYG
Jump over flagpole VTPOZI
Walk past flagpole AITOSA
Bladder from continuing start YAZULG
Float from a running start YAZUIG
Float from turbo running only YAZUYG
Always Float GETLYG
Always Bladder for long fourth dimension PAZULG
Slow Walking OVAAAE
Keep burn down power on pick-upwards PAZSKO
Always Super OZTLLX + AATLGZ + SZLIVO
Always Swimming PAKOPPAA or PIGOAP
E'er pond in above ground worlds SYLOGK
Always swimming in some worlds NTLOGK
Always swimming and start halfway through AAGOPO
E'er Sliding VTTNYA
Always Crouching VGANYA
Get bigger when walking VTLNYA
Get bigger when jumping VGANZA
Go smaller when jumping VGANPA
Ever change size VTLNGA
Fast leg movement VTYNYA
Run and jump at the same time VGANAA
Start the level swimming NLTOGK
Unusable pipes are upside downwards ANTOSA
Able to easily access Earth -i at cease of World 1-2 LEAOGK
Invisibility ZSNENT
Backgrounds and objects invisible OKGASA or AXAENT
Enemies Invisible simply are destroyed when you touch them KEATPE
Proceeds lives from jumping on enemies KEATZE
Removes most holes SVPOUU
Removes or relocates most enemies TSLIIT or SYLOKG
Removes all enemies TSPIIT
Freeze most enemies AALLEY
Different Enemies VGLOKK
Dissimilar Enemies in World i-1 KTLOKK
Different enemies in Some Wevels YSYENT
Enemies follow you GNATUE
No castles STPONE
No obstacles later first pipe NTPOLS
Begin the game on World i-2 NGPOKG
Brainstorm the game on Earth 2 YSAOPE + YEAOZA + PEAPYA
Begin the game on World 2-i PLZOKG or PLZOKK or ILAPKK
Begin the game on World 3 YSAOPE + YEAOZA + ZEAPYA or NGZOKK + PIGAOP
Begin the game on Globe three-i PLAPKG
Begin the game on Globe iv YSAOPE + YEAOZA + LEAPYA
Begin the game on World five YSAOPE + YEAOZA + GEAPYA or VTPOKG
Brainstorm the game on World six YSAOPE + YEAOZA + IEAPYA or NTPOKK
Begin the game on World 7 YSAOPE + YEAOZA + TEAPYA
Begin the game on World 8 YSAOPE + YEAOZA + YEAPYA
Turn Globe 1-1 into World 4-three with water EIPOKK
Deject World OXOOKK or OVPAIE + NNPOKG
Information feedback mode PGAOAA
Turn everything into a run off PGAOGG (Works best if used with the "Information feedback mode" lawmaking)
Different Globe PAAPIK
Different World NVAOGK
Different Globe LAOKK
Different World PLAOKG
Different Globe ASAENT
Different World OLAOKK
Different World NVPOKG
Unlike Earth NNPOKG
Different Globe ONZOGG
Different World PLLOVG
Unlike Earth VTPOZG
Different Globe NGPOKK
Unlike World ASAENT + LSTETA
Different World VTZOZK
Different World TTLEXP
Different World VGAOKK + PIGAOP
Dissimilar World VGPOKG
Unlike World VTPOKK
Unlike Earth ASAOGG + PIGAOP
Different Earth VGAOGG + ZLAOKK
Dissimilar World TEGOGG
Different Earth PLAOKK
Different World LSAENT + ZLGOKG
Dissimilar Globe ASAENT + NTPOPI
Unlike World ASAENT + NTPOZT
Different Globe OLZPKG
Different World YSAENV
Different World i-1 TTPOZG
Different World 1-i TPPOZG
Dissimilar World one-i and one-2 TAAPIG
Dissimilar World 1-i and 1-2 PAAPIK
Different World with no castle at cease NTPOLT
Unlike Worlds ASAEVT
Dissimilar Worlds ASAENP
Dissimilar Worlds YLAOKK
Dissimilar Worlds and e'er pond YLAOKK + ILAPKK
Different Worlds with coin rooms when you fall down holes VGAOPO
Different Worlds upon pressing RESET PLGOKG
Lots more coins in Globe 1-1 NTPOPT
Play Earth 1-1 with different or no enemies VTLOKK
i betoken worth 1 000 000 points NYTELN
Hold A on controller 2 to move Mario anywhere GSAENT
Hold A on controller 1 to move Mario anywhere ISAENT
Play in Darkness ASTETE
Play in Black and White NEPELA
Offset objects NTPOLE
Unable to shoot EAZLIT
Reveal hidden blocks STPENT
Falling 200 Betoken symbols VTLNKA
Enemies accept hammers in Earth 1-ane NIYNEE
Enemies on blocks won't fall TEYVPA
"Level Select". Enter this code, and then play through the new world (0-ane) that you are placed in. Swim past the offset pipe yous run across and keep going until y'all see water at the bottom of the screen. Swim over the blocks above this h2o simply go down and backwards a little to drib downwardly through the little opening in the blocks that leads to the bottom of the screen. Continue the level on this platform and after the message is displayed, press B to enter the Level Select screen. Press B at the Level Select screen to choose a level (as seen at the tiptop of the screen), then press Start. YSAOPE + YEAOZA

Hint: Extra life in World 3-ii

In World 3-2, there is an island located towards the heart of the level. The island has a pole with a brick to a higher place it. To the right of this island there are Koopa Troopas. Hitting the first Koopa Troopa twice so that it moves to the right, striking the other Koopa Troopas. This will give you lot an extra life if performed correctly. You have to look slightly subsequently y'all hit it so that past the fourth dimension you get to the terminal group of turtles the beat out is off the screen. The shell will so bounciness off of the pipe and come up back at you, hitting the last grouping of turtles in the process. If done correctly the extra life sound will be heard.

Hint: Moonwalk

In Earth 4-2, enter equally small Mario and press the Jump push to striking the box that is located subsequently several ledges. Then, run all the way to the left border of the screen while even so holding the Bound push the entire fourth dimension. When Mario gets the mushroom, he will appear to exercise a moonwalk.

Hint: Jump over the flagpole

In World iii-three (and perchance in Globe 7-2), there are two platforms that movement up and down at the end before the flag. Stand on the left platform until you reach a indicate where it is safe to jump onto the correct platform. Jump onto the correct platform, and so wait until it gets to its highest point before jumping towards the flagpole. If done correctly, you will jump over the flagpole and can keep walking past information technology. Note: If you walk to the right of the castle, a never-ending wall volition appear as you continue to walk.

Glitch: Disappearing Star

In World 1-one, hit the brick that has the star in it plant halfway through the level. Before information technology goes off-screen, hit the highest Question Marking cake seen on screen. When the item comes out (mushroom or blossom), the star volition disappear. This likewise may be washed in other levels.

Game Genie Codes (Home Brew)

Contributed by: Marcus Farley

This cheat requires the Game Genie crook device.

Consequence Code
Allow Mario to go down every pipe on every level AGAPPT
Invincibility XXPPPO
Foreign World VNLPOG
Strange World ENLPOG
Foreign Globe YNLPOG
Strange World GNLPOG
Strange Earth PNLPOG
Strange World STPPOK
Strange Globe TNLPOG

Base Media

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Source: https://www.consoledatabase.com/cheats/nes/supermariobros/