Weã¢â‚¬â„¢re Updating Movies & Tv. It Should Be Ready to Use Again Shortly.
Super Mario Bros.
Cheats, codes, hints, tips, tricks, Easter eggs and game help
Keep Game Play
When the â€Å"Game Over†screen appears, concord the
button. Continue this button held when the title screen appears and press to continue at the last globe where you left off. This cheat can also exist accomplished past holding at the title screen and pressing twice or by belongings and and pressing at the â€Å"Game Over†screen.Fireworks
For fireworks to announced at the end of the level, jump through the flagpole when the last digit on the timer is a 1,
or 6.Take fire power while small
At the end of any boss level except for the final level, make sure you are Super Mario and jump onto the axe object at the end of the bridge at the same instance equally also hit the Koopa boss. You will flash as if y'all have been hitting, simply remain as Super Mario. In the next level, collecting a bloom will make you smaller, notwithstanding, you volition still be able to throw fireballs. This crook can as well be achieved if you jump onto an already-released blossom at the same moment as being striking by an enemy. Yous will have shrunk in size at the same time as receiving fire power, thus allowing y'all to throw fireballs while small.
Alternating Music
For alternate music in the boss levels, collect an invincibility star towards the end of the level before the boss level so that you are all the same invincible while passing through the flagpole at the end. In the boss level that follows, you will still exist invincible at the beginning, but after the invincibilty runs out, the music will render to normal level music rather than boss level music.
100 Lives
At the end of World 1-3, yous'll accomplish a pyramid with a koopa walking downwards at you. Carefully leap on the left side of its shell, pinning it. Do this again and once more and each time you hit it, y'all volition receive an extra life. But do non get over 100 lives.
Warp Zones
Globe | Location |
---|---|
Globe i-2 | Towards the end of the hush-hush department, jump onto the moving platform and spring right upward to the top of the screen and so you are standing on the brick ceiling. Go along running forth the brick ceiling, past the pipe where you would normally exit. You will eventually come to a room with 3 pipes, allowing you to warp to World 2, iii or 4. |
World 1-2 | Near the exit piping at the end of the underground section in World 1-2, break the second to last and 3rd to terminal blocks from the edge above the exit piping, simply non the i closest to the pipe (Y'all volition need to be Super Mario or Fire Mario to do this). Stand on top of the exit pipe entrance as far left as you can without falling off. Agree DOWN to hunker and keep this button held while you press A to jump and press Correct as Mario is virtually to reach the peak of his bound, making him castor his back confronting the first from last cake remaining at the top, but not breaking it. Mario should and then begin walking through the wall, accessing a warp surface area with 3 pipes. Normally, going down whatever of these pipes will take you lot to World -i, nonetheless, if done very quickly, you tin warp to World v via the centre pipe. If this has worked, the words "Welcome to Warp Zone" and the number 5 will appear above this pipe upon entering. |
World 4-two | At the commencement set of two platforms, you volition run across 3 blocks floating in the air to the right of these platforms. Stand directly under the infinite to the left of the outset of these blocks and jump, revealing a block under that space. Stand directly under the second block and jump, revealing another block. Stand straight under the third cake and leap once more, revealing all the same another block. Now, jump onto the tertiary cake that you just revealed, then jump to the 2nd block that you just revealed. Move every bit close to the left equally you tin can without falling off this block, then jump over again. You will then hitting the second block that already existed and a beanstalk will come out. Climb the beanstalk to find a warp zone, allowing yous to warp to Earth 6, 7 or 8. |
Globe 4-ii | In the underground section, observe your manner up to the very top of the screen, like in World 1-2, and so that you are standing on the ceiling bricks. Run along to the end of the level, past the piping where you would normally exit and you lot should come to a warp zone, allowing you to warp to Globe 5. |
World 5-1 | When you get to the first piping, walk back about 10 steps, and so jump, revealing an invisible cake. Spring onto this block, then hitting the block on your right. A beanstalk should then announced. Climb the beanstalk to find a world full of coins with a warp zone at the end allowing you to warp to World 6, 7 or 8. |
Earth -1
Near the exit pipage at the end of the hush-hush department in World 1-2, break the second to last and tertiary to last blocks from the edge above the get out pipe, but not the one closest to the pipage (Y'all will demand to be Super Mario or Fire Mario to practice this). Stand on top of the get out pipage entrance as far left as you lot can without falling off. Hold
to crouch and keep this push held while you press to bound and press as Mario is virtually to reach the peak of his jump, making him brush his back confronting the start from last block remaining at the pinnacle, merely not breaking information technology. Mario should and then brainstorm walking through the wall, accessing a warp area with 3 pipes, taking you lot to World -1.Jump over the flagpole
In World 3-3, jump onto the moveable platforms near the flagpole and await until the closest one is at its highest betoken before jumping towards the flagpole. If yous have enough peak, you will jump over the flagpole and be able to continue running by the castle into a never-ending globe.
Pro Action Replay Codes
This cheat requires the Pro Action Replay cheat device.
Result | Code |
---|---|
Invincibility and always able to fire | 0007 56FF |
Infinite Lives | 0007 5A02 |
Freeze Timer | 0007 FA04 |
Always have 99 Coins | 0007 EE99 |
Start on World 1-ii | 0007 6002 |
Unlike Globe | 0000 E8AC |
Game Genie Codes
Some of these codes may just work on the Super Mario Bros/Duck Chase multi-cart.
This cheat requires the Game Genie cheat device.
Effect | Code |
---|---|
Infinite Lives | SXIOPO |
Begin the game with 9 lives | AATOZE |
Brainstorm the game with vi lives | IATOZA |
Begin the game with 1 life | AATOZA |
Player 1 starts with viii lives and Player 2 with iii | VATOLE |
Take no harm from well-nigh enemies | PAASNO or PAZSSO |
Take no impairment from touching enemies | UAYIUA |
Invincibility | SSASSA or UATIUE |
Invincibility for showtime ten seconds plus extra time on timer | GUAOPO |
Able to move through walls and floors | AEAAAE |
Able to move through enemies | UATIUA |
Enemies can motion through walls and pipes | PIATYP |
Start with 900 on the timer | VGYOKK |
Start with 460 on the timer | LEAOPO |
Start with 150 on timer and 30 seconds of invincibility | YNAOPO |
Start with 600 on timer and x seconds of invincibility | LXAOPP |
Outset with 995 on timer and xx seconds of invincibility | GVAOPP |
Timer counts up | VVAANY |
Higher jumping from continuing start but | APZLGK |
College jumping from running only | TPZLTG |
Higher jumping from turbo running only | GPZUAG |
Actress high jumping from standing start only | APZLGG |
Extra high jumping from running simply | APZLTG |
Extra loftier jumping from turbo running only | GAZUAG |
Extremely high jumping | AETLTK |
Extremely loftier jumping from a standing kickoff | AETLIK |
Leap higher and longer | AEAENT |
Variable jump heights | YETLYG or PETLYG |
Jump over flagpole | VTPOZI |
Walk past flagpole | AITOSA |
Bladder from continuing start | YAZULG |
Float from a running start | YAZUIG |
Float from turbo running only | YAZUYG |
Always Float | GETLYG |
Always Bladder for long fourth dimension | PAZULG |
Slow Walking | OVAAAE |
Keep burn down power on pick-upwards | PAZSKO |
Always Super | OZTLLX + AATLGZ + SZLIVO |
Always Swimming | PAKOPPAA or PIGOAP |
E'er pond in above ground worlds | SYLOGK |
Always swimming in some worlds | NTLOGK |
Always swimming and start halfway through | AAGOPO |
E'er Sliding | VTTNYA |
Always Crouching | VGANYA |
Get bigger when walking | VTLNYA |
Get bigger when jumping | VGANZA |
Go smaller when jumping | VGANPA |
Ever change size | VTLNGA |
Fast leg movement | VTYNYA |
Run and jump at the same time | VGANAA |
Start the level swimming | NLTOGK |
Unusable pipes are upside downwards | ANTOSA |
Able to easily access Earth -i at cease of World 1-2 | LEAOGK |
Invisibility | ZSNENT |
Backgrounds and objects invisible | OKGASA or AXAENT |
Enemies Invisible simply are destroyed when you touch them | KEATPE |
Proceeds lives from jumping on enemies | KEATZE |
Removes most holes | SVPOUU |
Removes or relocates most enemies | TSLIIT or SYLOKG |
Removes all enemies | TSPIIT |
Freeze most enemies | AALLEY |
Different Enemies | VGLOKK |
Dissimilar Enemies in World i-1 | KTLOKK |
Different enemies in Some Wevels | YSYENT |
Enemies follow you | GNATUE |
No castles | STPONE |
No obstacles later first pipe | NTPOLS |
Begin the game on World i-2 | NGPOKG |
Brainstorm the game on Earth 2 | YSAOPE + YEAOZA + PEAPYA |
Begin the game on World 2-i | PLZOKG or PLZOKK or ILAPKK |
Begin the game on World 3 | YSAOPE + YEAOZA + ZEAPYA or NGZOKK + PIGAOP |
Begin the game on Globe three-i | PLAPKG |
Begin the game on Globe iv | YSAOPE + YEAOZA + LEAPYA |
Begin the game on World five | YSAOPE + YEAOZA + GEAPYA or VTPOKG |
Brainstorm the game on World six | YSAOPE + YEAOZA + IEAPYA or NTPOKK |
Begin the game on World 7 | YSAOPE + YEAOZA + TEAPYA |
Begin the game on World 8 | YSAOPE + YEAOZA + YEAPYA |
Turn Globe 1-1 into World 4-three with water | EIPOKK |
Deject World | OXOOKK or OVPAIE + NNPOKG |
Information feedback mode | PGAOAA |
Turn everything into a run off | PGAOGG (Works best if used with the "Information feedback mode" lawmaking) |
Different Globe | PAAPIK |
Different World | NVAOGK |
Different Globe | LAOKK |
Different World | PLAOKG |
Different Globe | ASAENT |
Different World | OLAOKK |
Different World | NVPOKG |
Unlike Earth | NNPOKG |
Different Globe | ONZOGG |
Different World | PLLOVG |
Unlike Earth | VTPOZG |
Different Globe | NGPOKK |
Unlike World | ASAENT + LSTETA |
Different World | VTZOZK |
Different World | TTLEXP |
Different World | VGAOKK + PIGAOP |
Dissimilar World | VGPOKG |
Unlike World | VTPOKK |
Unlike Earth | ASAOGG + PIGAOP |
Different Earth | VGAOGG + ZLAOKK |
Dissimilar World | TEGOGG |
Different Earth | PLAOKK |
Different World | LSAENT + ZLGOKG |
Dissimilar Globe | ASAENT + NTPOPI |
Unlike World | ASAENT + NTPOZT |
Different Globe | OLZPKG |
Different World | YSAENV |
Different World i-1 | TTPOZG |
Different World 1-i | TPPOZG |
Dissimilar World one-i and one-2 | TAAPIG |
Dissimilar World 1-i and 1-2 | PAAPIK |
Different World with no castle at cease | NTPOLT |
Unlike Worlds | ASAEVT |
Dissimilar Worlds | ASAENP |
Dissimilar Worlds | YLAOKK |
Dissimilar Worlds and e'er pond | YLAOKK + ILAPKK |
Different Worlds with coin rooms when you fall down holes | VGAOPO |
Different Worlds upon pressing RESET | PLGOKG |
Lots more coins in Globe 1-1 | NTPOPT |
Play Earth 1-1 with different or no enemies | VTLOKK |
i betoken worth 1 000 000 points | NYTELN |
Hold A on controller 2 to move Mario anywhere | GSAENT |
Hold A on controller 1 to move Mario anywhere | ISAENT |
Play in Darkness | ASTETE |
Play in Black and White | NEPELA |
Offset objects | NTPOLE |
Unable to shoot | EAZLIT |
Reveal hidden blocks | STPENT |
Falling 200 Betoken symbols | VTLNKA |
Enemies accept hammers in Earth 1-ane | NIYNEE |
Enemies on blocks won't fall | TEYVPA |
"Level Select". Enter this code, and then play through the new world (0-ane) that you are placed in. Swim past the offset pipe yous run across and keep going until y'all see water at the bottom of the screen. Swim over the blocks above this h2o simply go down and backwards a little to drib downwardly through the little opening in the blocks that leads to the bottom of the screen. Continue the level on this platform and after the message is displayed, press | to enter the Level Select screen. Press at the Level Select screen to choose a level (as seen at the tiptop of the screen), then press .YSAOPE + YEAOZA |
Hint: Extra life in World 3-ii
In World 3-2, there is an island located towards the heart of the level. The island has a pole with a brick to a higher place it. To the right of this island there are Koopa Troopas. Hitting the first Koopa Troopa twice so that it moves to the right, striking the other Koopa Troopas. This will give you lot an extra life if performed correctly. You have to look slightly subsequently y'all hit it so that past the fourth dimension you get to the terminal group of turtles the beat out is off the screen. The shell will so bounciness off of the pipe and come up back at you, hitting the last grouping of turtles in the process. If done correctly the extra life sound will be heard.
Hint: Moonwalk
In Earth 4-2, enter equally small Mario and press the
push to striking the box that is located subsequently several ledges. Then, run all the way to the left border of the screen while even so holding the push the entire fourth dimension. When Mario gets the mushroom, he will appear to exercise a moonwalk.Hint: Jump over the flagpole
In World iii-three (and perchance in Globe 7-2), there are two platforms that movement up and down at the end before the flag. Stand on the left platform until you reach a indicate where it is safe to jump onto the correct platform. Jump onto the correct platform, and so wait until it gets to its highest point before jumping towards the flagpole. If done correctly, you will jump over the flagpole and can keep walking past information technology. Note: If you walk to the right of the castle, a never-ending wall volition appear as you continue to walk.
Glitch: Disappearing Star
In World 1-one, hit the brick that has the star in it plant halfway through the level. Before information technology goes off-screen, hit the highest Question Marking cake seen on screen. When the item comes out (mushroom or blossom), the star volition disappear. This likewise may be washed in other levels.
Game Genie Codes (Home Brew)
Contributed by: Marcus Farley
This cheat requires the Game Genie crook device.
Consequence | Code |
---|---|
Allow Mario to go down every pipe on every level | AGAPPT |
Invincibility | XXPPPO |
Foreign World | VNLPOG |
Strange World | ENLPOG |
Foreign Globe | YNLPOG |
Strange World | GNLPOG |
Strange Earth | PNLPOG |
Strange World | STPPOK |
Strange Globe | TNLPOG |
- About
- Site Credits
- Contact U.s.a.
- Contribute
- Link to United states of america
Weã¢â‚¬â„¢re Updating Movies & Tv. It Should Be Ready to Use Again Shortly.
Source: https://www.consoledatabase.com/cheats/nes/supermariobros/